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To join a session, go to the Session Catalog and add the session to your schedule.The Join Webinar button will appear on the session card 10 minutes before the session starts — click the button to join the talk.
Join Harvey Newman — Animation Director, YouTuber, and Founder of Proxima Studio — for a deep dive into the latest AI-powered tools in Autodesk Flow Studio. Discover how to generate editable 3D characters and props from simple text or image prompts — complete with geometry and textures — in a fraction of the usual time, while maintaining full creative control. Learn practical techniques to eliminate character creation bottlenecks, iterate more efficiently, and produce high-quality, game-ready assets using tools that integrate seamlessly into your existing pipeline.
Harvey Newman, Animation Director, YouTuber, and Founder
Proxima Studio
Great games live and die by how characters move. Every chase, jump, and combat beat must feel true to the character in your hands. Creating that motion takes time - and well, time is always in short supply. MotionMaker, Maya’s AI-powered motion generation system, creates a first pass of character motion in seconds, so you can spend more time where it matters: shaping performance and story that players - and you - connect with. In this session, you’ll learn how to use MotionMaker in your game animation pipeline, what efficiency gains it brings, what’s next on the MotionMaker roadmap, and along the way, how AI doesn’t replace soul, but makes room for it.
Jean-francois Charbonneau, Sr. Technical Sales Specialist
Autodesk
Lance Thornton, Principal Product Manager
Autodesk
In sports games, playable characters must look and feel right under player control - play by play. Join Darren Rudy, Principal Technical Artist at EA, as he shares how Bifrost for Maya is used to achieve configurable, high-quality, and scalable character deformation for EA Sports titles. You'll learn why Bifrost was adopted and see visual examples of its application in EA's character rigging workflows.
Darren Rudy, Principal Technical Artist
EA
SOKRISPYMEDIA is a team of storytellers and artists stretching across Film, TV, and Games, with a YouTube platform of over 3.1 million subscribers and 750 million views. In this session, hear from Sam Wickert how SOKRISPY is translating their signature look and pacing of the Chalk Warfare YouTube series, now surpassing 350M views, into a cohesive, playable game. They’ll break down their cinematic pipeline using Flow Studio for previs to keep shots authentic to their established style, and share how they build characters in Maya and integrate them into Unreal with a streamlined, small-team MetaHuman workflow.
Sam Wickert, Founder & Director
SOKRISPYMEDIA
Cloud-based game development, remote teams, and AI-driven workflows are accelerating how games are built — but they also increase the risk of leaks and lost IP. Autodesk Flow Capture brings together the proven strengths of Moxion and PIX into a single, cloud-based solution built for secure review and collaboration. In this session, you’ll learn how Flow Capture enables game teams to review and share assets safely, and move quickly without compromising content security.
Travis Huff, Professional Services Consultant
Autodesk
In game cinematics, editing must feel fluid and precise — even when working inside a real-time engine. Join Seung-Beom Jin, Lead Cinematic Artist at Nexon Games, as he shares a round-trip editing pipeline that connects Unreal Engine, Premiere Pro, and Flow Production Tracking (formerly ShotGrid) into a seamless production loop. You’ll learn how MRQ and lightweight Python tools automate cut synchronization, and how Flow Production Tracking completes the system by turning edit data into structured production data — enabling efficient asset management, synchronized teams, and true creative freedom.
Seung-Beom Jin, Lead Cinematic Artist
Nexon Games

Art by Eugenia Mikhaleva

The Autodesk Game Developer Series is a free, two-day virtual event featuring live talks on the future of game development from artists, technologists, and industry leaders.
Yes. The event is free to attend with registration.
Anyone interested in game development or learning more about Autodesk is welcome.
Yes. Recordings will be shared with registered attendees after the event.
If you register now, you will be automatically enrolled once sessions are live.
Yes. Each session will include a live Q&A.
To join a session, go to the Session Catalog and add the session to your schedule.The Join Webinar button will appear on the session card 10 minutes before the session starts — click the button to join the talk.
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